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🪐Landing on Equator

New to Equator? Learn here to master this ultimate toolbox which boosts your render stuffs in Minecraft.

How Comes Equator?

Equator is a Powerful Modding Library for Minecraft which focuses on making rendering stuffs easier.

It may be a headache to many modders to render stuffs in Minecraft, through Mojang's Blaze3D renderer. Equator makes it much easier by wrapping the Blaze3D renderer and provides simple APIs for you to use.

Equator is aimed to be a not-too-complicated library, and humanized experience is the first priority. Throughout your way of rendering, that you can easily get the result you want is always the goal of Equator. Features like immutable classes and chaining are the embodiment of this goal.

Introduce Equator to Your Project

  1. Implement Equator to your project through JitPack or Modrinth Maven.

build.gradle
repositories {
    maven { url "https://jitpack.io" }
}

dependencies {
    modImplementation "com.github.KrLite.Equator-v2:build:?-mcx.x.x"
}
  • x.x.x stands for Minecraft version.

    • You should always use the full version, for example, 1.20.2.

    • If the build does not exist, consider trying again excluding the min version, for example, use 1.20 instead of 1.20.2.

    • If the build still does not exist, Equator may not support the targeting Minecraft version.

  • ? stands for Equator version.

    • Equivalent to the release tag, for example, 2.6.0.

    • Using the latest version is recommended.

  • Different Equator versions support different Minecraft versions, please check the requirements before implementing.

If you want to only include modules apart from Equator into your project perspectively, please follow the instruction below.

💾Module Implementation
  1. Add the dependency to your fabric/quilt.mod.json file.

"depends": {
    "equator": "?"
}
  1. Re-run the gradle task.

Getting Started

MathematicsRenderAnimationVisual

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